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WW3 Battle of Britain

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WW3 Battle of Britain

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Old 13th Oct 2013, 17:45
  #161 (permalink)  
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360 Sqn should be under target facilities
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Old 13th Oct 2013, 17:47
  #162 (permalink)  

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Granted they might all not be needed for a UK defense scenario
28 Sqn Wessex in Hong Kong

84 Sqn Wessex in Cyprus!

Edited to add:

Add the Red Arrows to AD as their 10 AC were part of the 75 Hawks wired for Aim 9L,
... but just the jets. In an amazing "best use of skills and experience" having delivered their aircraft, the Red pilots returned to base (Kemble?), "to augment the Ground Defence Force".

Some things you couldn't make up!

Last edited by teeteringhead; 13th Oct 2013 at 17:52.
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Old 13th Oct 2013, 18:00
  #163 (permalink)  
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Originally Posted by ExRAFRadar
Strike planning into the Pact rear area's anyone ?
Nike Hercules were the best

The one we studied in 1974 was Neuruppin. Off the top of my head, 4 HAS complex in each corner of the airfield. Parallel runways and taxiways. Hardened grass runways in between.

After a counter-air campaign you might consider attacks on the field armies.

A Buccaneer with BL755s had a 40% chance of killing a tank it was aiming at. It had a 45% chance of killing other tanks at which it was not aiming .
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Old 13th Oct 2013, 18:42
  #164 (permalink)  
 
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Personally not my cup of tea. There was an old board game called NATO back in the day that had this to say about a Strategic Nuclear exchange "To simulate the effects of a Strategic Nuclear War simply pour lighter fluid on game board and apply match"
I've got that game up in the Loft, never got to play a full game, but lent it too a couple of guy's on the Trade Training course in front of mine who spent best part of a weekend playing it. Actually getting a successful nuclear release order was a bitch (anything other than two sixes was instant game over). The guy playing NATO was on the verge of getting pushed out of Germany (and losing the game) when he went Nuclear, got two sixes and was on the verge of taking Moscow when the weekend finished.

Nike Hercules were the best
Did they come with the bucket option on this side of the pond ? (and did they have an SSM capability)?
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Old 13th Oct 2013, 18:52
  #165 (permalink)  
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Main, yes and yes. I think it was a mere 50kt. We calculated that Neuruppin would need at least two both on target. Sad about the town nearby though
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Old 13th Oct 2013, 19:15
  #166 (permalink)  
 
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Main, yes and yes. I think it was a mere 50kt. We calculated that Neuruppin would need at least two both on target. Sad about the town nearby though
So the Wiki entry states, I knew that 2 out of 3 three of them were nuclear tipped in the CONUS, but not the fact that non US NATO operated Nike Hercules had buckets fitted. The last nuke warhead fitted to the weapon was in fact a variable yield one of 2-20Kt. (The most powerful one in the life of the system was 27Kt).
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Old 13th Oct 2013, 19:30
  #167 (permalink)  
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Main, I cannot attest to the accuracy of what I said, it was just data we used on the Weapons Employment (aka Whitbread's Enjoyment) course.
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Old 14th Oct 2013, 20:30
  #168 (permalink)  
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Want to thank everyone for the replies here and the PM's.

Fantastic support and help.

Off to do some work on it. I'll post a few screenies when it starts to come together along with some Post Action Reports.
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Old 14th Oct 2013, 21:48
  #169 (permalink)  
 
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As a aside, was any consideration given to the likelihood WP armies such as Poland would mutiny?
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Old 14th Oct 2013, 22:01
  #170 (permalink)  
 
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My sole Russian chum told me (whether in jest, I know not) that their strategy in the event of the unthinkable was to load up everything that could fly with everything it could carry and head West, do as much damage as it possible, then eject. They didn't seem to plan on coming back as they assumed there would be nothing to come back to.

Does your game model this?
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Old 16th Oct 2013, 05:54
  #171 (permalink)  
 
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ExRAFRadar
As keen player of Harpoon in it's many versions, I was interested to see a new game called C0**and. Would you be a Beta tester for this?
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Old 16th Oct 2013, 08:01
  #172 (permalink)  
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PeterWe, indeed. It was said that that was why the Russians would be behind the Poles.

HJ. also true to an extent. In the V-Force we planned a return trip but I believe the French Force d'Frappe did not.

When based in Cyprus however we would have been thousands of miles from UK so recovery anywhere would have been sporty and escape and evasion a complete joke. You could imagine legging it in to Finland but into Afghanistan, then where?
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Old 16th Oct 2013, 19:33
  #173 (permalink)  
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Cabe, the game has been out now for a few weeks. I was not part of the Beta.

But have been waiting for this for years.

It has some bugs, and some things are not working as the community would like but given the nature of the game the one thing you can be certain of is that the community is full of idea's
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Old 16th Oct 2013, 20:05
  #174 (permalink)  
 
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HJ- as for the Air Defence crowd, we planned on taking out as many Rooskie nuclear bombers as possible then, assuming our bases were a smoking hole in the ground, heading off to a nice little airfield as far from the nearest nuclear impact point as possible. I didn't talk about it at the time, but many years later, I find other AD aircrew (not just UK) had the same idea - we even had some of the same airfields on our lists, so it would have been a bit like 'On the beach' but with a few mates for company!
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Old 16th Oct 2013, 20:16
  #175 (permalink)  
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Fox3, did they have Guinness and Murphys?

In Cyprus our plan was head east, find a pleasant yurt somewhere and start to learn the language.

Would you believe though, our first SOP had telephone numbers for the different attaches around Europe. Actually that early in the game it was not as daft as it may have seemed.
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Old 17th Oct 2013, 00:34
  #176 (permalink)  
 
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ExRAFRadar

Thanks for the info, Matrix sent me tha blurb last week but I rarely believe what a software company tells me these days. Upgrades are usually just a way to change the bugs. Looks like I have something for my Christmas list.
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Old 17th Oct 2013, 22:19
  #177 (permalink)  
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Cabe - when you get it load up the Falklands scenario. Just sit back and wallow in the nostalgia. Don't even bother playing it.
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Old 17th Oct 2013, 23:23
  #178 (permalink)  
 
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PN - Some did, but top of my drinking list was Brennivin.
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Old 18th Oct 2013, 03:13
  #179 (permalink)  
 
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Had been tempted to ask this on a previous thread, so here goes:

Anyone know if the FRADU assets were assigned a wartime role?

Flew Falcon 20s and Hunters at the time in question.

I'm guessing the Navy might have snaffled the Hunters for point defence if nowt else but I've no idea if they were weapons capable.
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Old 18th Oct 2013, 06:25
  #180 (permalink)  
 
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so what is the program called?
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