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Experimental simulator assessment

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Old 10th Mar 2006, 00:11
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Experimental simulator assessment

I find myself getting involved in this area - more specifically the use of a generic programmable (full motion) simulator to evaluate potential new or modified aircraft designs. I confess to having rapidly moved from the "it's just a simulator" viewpoint to "treat the whole thing like a prototype aeroplane and cut no corners".

My ETPS course covered this in very limited outline, but that was mostly to do with the assessment and refinement of an existing pilot training sim - not really the same, and generally lacking the risk of whiplash injuries as the simulator tries to follow an inadvertently designed-in divergent SPPO*. Standard textbooks on flight simulation generally seem to concentrate on realism, flight model generation from test data, display technology and other subjects important to creating a realistic pilot-training sim, but not necessarily relevant to this particular application.

So, can anybody point me at any existing textbooks, papers, conference reports, or just plain commonsense experience that they can offer on the subject?

G


* I have now established that first flights are done with the motion system OFF!
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Old 10th Mar 2006, 03:57
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Genghis,
Try googling for "Reconfigurable Experimental Flight Simulator" or REFS which is what my firm calls what you're describing. Otherwise maybe my Northern colleague, Mad Flight Scientist, can help.
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Old 13th Mar 2006, 15:19
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Motion

Hello Ghengis,
I think I can help you. I have vast experience on this subject. Unsatisfied with motion cues from the established sim manufacturers, I recently developed a new motion concept. It is specially suited for larger aircraft. It delivers near perfect motion cues during taxi and during coordinated turns in flight e.g. circle -to-land, formation flying, etc.
It has been test validated on a 6 DOF sim. Its' maneuvering cueing fidelity is beyond comparison to anything else worldwide. You feel correct maneuver onset, yet never any spurious cues from motion wash-out.
Drop me a note if interested.

Last edited by Pinoccio; 13th Mar 2006 at 16:52.
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Old 13th Mar 2006, 21:34
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Originally Posted by Pinoccio
Hello Ghengis,
I think I can help you. I have vast experience on this subject. Unsatisfied with motion cues from the established sim manufacturers, I recently developed a new motion concept. It is specially suited for larger aircraft. It delivers near perfect motion cues during taxi and during coordinated turns in flight e.g. circle -to-land, formation flying, etc.
It has been test validated on a 6 DOF sim. Its' maneuvering cueing fidelity is beyond comparison to anything else worldwide. You feel correct maneuver onset, yet never any spurious cues from motion wash-out.
Drop me a note if interested.
Ah, but I'm not trying to develop a simulator - I've already got one. What I'm interested in is how to go about evaluating aircraft models on a somewhat mediocre reconfigurable simulator with pre-written software - efficiently and without breaking anything.

G
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Old 14th Mar 2006, 07:26
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I'm not talking about developing a sim. What I have is knowledge, a math model and an application on an existing sim. If you have a sim and if you have access to the motion software, then it could be modified.
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Old 14th Mar 2006, 18:16
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Originally Posted by Pinoccio
I'm not talking about developing a sim. What I have is knowledge, a math model and an application on an existing sim. If you have a sim and if you have access to the motion software, then it could be modified.
If you are modifying it, surely you are conducting development...

In any case, what I'm interested in is not how to develop, modify, tweak, or bugger it. I'm looking to "flight" test models of aeroplanes in the sim, using existing software that allows that to be done.

The sim, incidentally, is a Merlin 521: www.merlinsim.com .

G
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Old 16th Mar 2006, 02:43
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Some suggestions.

1. The simulator will only be as valid as the models which it uses. (I stole some eggs from grandma for you to practise with ...). Might seem fundamental, but amazing how often people forget.

Specifically, a TRAINING simulator - even with a nice shiny "Level D" qualification affixed to it - is sometimes VALUELESS for an engineering test. Without specific validation pertaining to the manoeuvres you propose to conduct in the sim, I would not be willing to take any certification credit for any results you obtained. A sim can be validated with, for example, one stall per config for training; if there's anything unusual about that manoeuvre, it might not invalidate training, but if you're trying to assess, say, pusher phase advance characteristics based on a single 1kt/sec forward cg match ....

It's obviously a function to some extent of how much data you have, both flight test and other aero data (WT, CFD, etc.) which might give you confidence in any extrapolation or interpolation the models are doing, but I'd want, as a first "bid", an order of magnitude more data than is used for training validation.

While the above is written in terms of the aero/flight model, in some ways the situation with system models is WORSE. At least the aero implementation on a sim is the math model, directly. Systems have to be presented to the crew in some fashion, so, for example, not only are you dependent on having developed, say, a sufficiently accurate modelled representation of the pitch control system, you then also have to implement it via a mix of hardware and software specific to the sim. If the sim hardware is poor you may be introducing sim-specific errors (unexpected lags, for example).

So: validate, validate, validate.

2. It's how you put it together. Something the training world caught onto slowly was the need to demonstrate the fidelity of the complete system; many sims out there are validated in a piecemeal fashion i.e. areo, systems, etc., are all validate independently and it's the qualitative assessment that forms the bulk of the complete eval. Nowadays thats no longer accepted, so the point from that is that you need to consider the end-to-end validation of your device. Stack-ups of tolerances in separate components may render the overall sim invalid, even if the subsystems look good enough.

3. Touched on this earlier, but things like transport delays arising from the simulation to stimulation inetrfaces can be a real swine. Demonstrating that the overall systems responses are of the right magnitude is very important. Note that you may have to introduce non-aircraft filters, or remove those which the design does include, in an attempt to compensate for unavoidable sim implementation delays. Depending on what you're doing you may be faced with reorganising the coding on the sim to minimise delays in the flows that most influence your testing.

Other limitations include anything done by 'special effects' in the sim - anything where buffet, noises, unsteady flow, etc., etc. may matter are pretty much a waste of time; it's going to be almost impossible to assure yourself that you've got a valid model.

One nice thing a sim does let you do (in case I seem to be implying they're as much use as a chocolate teapot) is 'blind testing'. NOT telling the pilots the aircraft config isn't an option for a flight; it's sometimes very useful for a sim-type test. (Even if the results may not be what is expected, or people get upset that their ability to identify what you've done to the design may be questioned)

Of course, the big limitations are motion. Our in-house device has no motion; we have to ensure we use it in a fashion consistent with that limitation. Even a device that does provide motion may not provide the cues you expect or need; hard to see how a wind-up turn or turning stall could be conducted with most devices without at least raising doubts in people's minds.

To be honest, we've rarely taken direct cert credit for our existing device; it's far more valuable as a risk reduction device, both in terms of ironing out design issues prior to flight, and also as a pilot familiarisation device or test rehearsal device. But those uses suppose flight test in addition to the sim, which I don't think you're really about here.

Make any sense?
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Old 16th Mar 2006, 23:31
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Great sense MFS, so much in fact that I'm still digesting the subtleties of it. Many thanks,

G
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Old 23rd Mar 2006, 19:02
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Genghis,

Your talk of simulation has (I think) made the penny drop in my mind - I'm pretty sure I might be in the same locale as you these days (retured from somewhere hot and humid recently)! What year did you graduate from ETPS?

I think we may bump into each other in the natural course of unfolding events .....

SM :-)
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Old 24th Mar 2006, 07:06
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Sadly I suspect you may be mistaken, but check your PMs.

Regards,

G

Last edited by Genghis the Engineer; 24th Mar 2006 at 07:20.
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