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Old 10th March 2006 | 00:11
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Genghis the Engineer
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Experimental simulator assessment

I find myself getting involved in this area - more specifically the use of a generic programmable (full motion) simulator to evaluate potential new or modified aircraft designs. I confess to having rapidly moved from the "it's just a simulator" viewpoint to "treat the whole thing like a prototype aeroplane and cut no corners".

My ETPS course covered this in very limited outline, but that was mostly to do with the assessment and refinement of an existing pilot training sim - not really the same, and generally lacking the risk of whiplash injuries as the simulator tries to follow an inadvertently designed-in divergent SPPO*. Standard textbooks on flight simulation generally seem to concentrate on realism, flight model generation from test data, display technology and other subjects important to creating a realistic pilot-training sim, but not necessarily relevant to this particular application.

So, can anybody point me at any existing textbooks, papers, conference reports, or just plain commonsense experience that they can offer on the subject?

G


* I have now established that first flights are done with the motion system OFF!
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