Go Back  PPRuNe Forums > Aircrew Forums > Rotorheads
Reload this Page >

Helicopter FlightSims

Wikiposts
Search
Rotorheads A haven for helicopter professionals to discuss the things that affect them

Helicopter FlightSims

Thread Tools
 
Search this Thread
 
Old 29th Oct 2005, 21:47
  #141 (permalink)  
 
Join Date: Jun 2004
Location: Belgium
Age: 43
Posts: 26
Likes: 0
Received 0 Likes on 0 Posts
Check out :


http://www.dodosim.com/

Great B206 simulation for MSFS 2004.

I spend hours every day flying with sim, PM me if you need more info.


Regards,

Oliver
OlliBlue is offline  
Old 30th Oct 2005, 10:32
  #142 (permalink)  
 
Join Date: Jan 2005
Location: UK
Posts: 202
Likes: 0
Received 0 Likes on 0 Posts
Microsoft Flightsim 2004, plus VF Terrain and Photographic Scenery is a good start for realistic VFR flight. (You can't seriously nav using the standard scenery for visual reference.)

Unfortunately the standard helicopters can't really be described as accurate, but there's a way of improving anti-torque on the R22 which improves it dramatically, and as the previous guy said, Dodosim's B206 is amazing. (They've a new improved version out in the next few weeks, with improved ETL and anti-torque characteristics.)

What's equally important though is a good control set up with rudder pedals and a separate throttle you can use as the collective. If you want to go all out and sell a kidney, you could afford the www.simcontrol.co.uk helicopter setup, buy a projector and seriously improve the experience. (You can display just the control panel in front of you on a standard monitor, and put the window view up on the projector using a dual-video card.)

Si
Simon853 is offline  
Old 30th Oct 2005, 14:54
  #143 (permalink)  
 
Join Date: Apr 2000
Location: West Midlands, UK.
Age: 73
Posts: 294
Likes: 0
Received 0 Likes on 0 Posts
I have a set up with Pedals, Collective, Cyclic. I use X-plane v8 and FS 2004. (You need the stuff that simon mentions for FS)

The collective is just a standard throttle quad mounted down on the left hand side of a standard office chair. I've attached 'lever like' rod to the throttle lever and reversed the throttle operation in the sim settings. This puts you hands and feet in approximately the right places, and lifting the lever lifts the Heli.

Flight model for 22 in MS FS leaves a lot to be desired - may be fixed in FS 2006.

Flight model for 22 in X-plane is very realistic but the photo scenery is not as good as MS FS. The latest R22 (from Brett Sumpter) - download it from the net - has many working controls enabling the check list to be worked through (mostly)

On balance X-plane with 19 inch screen wins.

Contact RC Simulations (no connection) for all the help you need - they are excellent.
Cron is offline  
Old 30th Oct 2005, 17:55
  #144 (permalink)  
 
Join Date: Oct 2003
Location: Midlands
Age: 64
Posts: 30
Likes: 0
Received 0 Likes on 0 Posts
I concur with those that promote the better flight model of X-plane but rather lower standard of scenery. There is also an issue of support and lack of documentation with x-plane so I would advise caution when purchasing x-plane, they have an excellent support forum however where you can get most problems sorted.

Personally I use X-plane with the copycat controls for pedals and cyclic with a Flight-Link collective.

So far I have not been able to use the dodosim product as it is currently crashing my system during engine start! – oooops maybe it’s me hot starting……

If your in the Birmingham area come and have a go.
jote is offline  
Old 31st Oct 2005, 08:05
  #145 (permalink)  
 
Join Date: Jan 2005
Location: UK
Posts: 202
Likes: 0
Received 0 Likes on 0 Posts
Since I got a couple of PMs asking me to elucidate, here's the solution for making the FS2004 R22's anti-torque more realistic:

In the aircraft.cfg file in the Aircraft\Robinson_R22 directory, look for the [Helicopter] section.

Set torque_scalar from 1.0 up to something like 8.0.
(You'll see you can also adjust the rotor brake efficiency in the same section, which is useful also!)

The only drawback to the torque scalar mod is that the effect doesn't diminish as you develop forward speed, so the same amount of pedal is required at 80 kts as in the hover. It makes low speed manouevering a lot more realistic though!

Note that the R22 and the B206 use different flight model engines, and even though you'll find the torque_scalar setting in the 206 aircraft.cfg, adjusting it has no impact on the 206 or any turbine heli derived from it.

Jordan Moore has an excellent S300 on hovercontrol.com (you want the v2 version, 14 aircraft configs). I made the same change to that and it works great. You can also set correlator_available to 0, then if you switch the govenor off in the cockpit (because his S300 is based on the default R22) you can fly it on the throttle without it trying to override you all the time.

Si
Simon853 is offline  

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service

Copyright © 2024 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.