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In A Crewroom, Long, Long Ago!

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In A Crewroom, Long, Long Ago!

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Old 30th Sep 2009, 07:26
  #41 (permalink)  
 
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I remember a large hexagonal board while on 360 (early '70's), specially constructed to enable more participants on detachment flights. I think it gradually fell into disuse because a game never got finished, even if played continuously during the entire time taken to trundle in a Herc from Cottesmore to Akrotiri.
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Old 30th Sep 2009, 08:22
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What about " Sergeant Major " ?

I'm so old that my QRA days started with B6 Canberras at Coningsby in 1960. Being a 3-man crew we had to have a compatible card game to fill the stand-by hours. It was called "Sergeant Major" and here are the basic rules: The deal rotates between the players; the dealer deals 16 cards to each player and deals 4 in the centre (the box). The dealer adds the box to his dealt hand and discards 4 cards of his choosing to improve the shape of his hand. The dealer then declares trumps and his norm for tricks is 8. The player on the dealer's left has a norm of 5 and the third player a norm of 3. The number of tricks made above or below a norm is that player's + or - score for the deal. The deal passes to the next player but before he uses the box, the pluses and minuses from the previous deal are satisfied by the plus player passing the lowest card of a suit to the minus player in exchange for the highest card he holds in that suit until all the pluses and minuses hav been cancelled out.
Still with me? The game continues until someone reaches an accumulated score of +/- 20.
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Old 30th Sep 2009, 14:19
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Having made an uckers board is the mark of a real man. I have two under my belt.
Is it ethical to fit an uckers board with "guard rails"? Thus preventing "cocky die" scenarios brought about by ship roll?

My take on it is - real uckers players dont need to rely on such crutches.
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Old 30th Sep 2009, 14:43
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That would be bending the 'rule' of not keeping the die on the International Playing Surface (IPS) and therefore forfeiting the turn IMHO.
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Old 30th Sep 2009, 15:42
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Somone mentioned that the card game "Kerchy" played a lot at Lindholme might be Polish--it could well be, as quite a few of the Master Aircrew at BCBS in the early 1960s were Polish. There was also a sizeable Polish population in Doncaster.
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Old 30th Sep 2009, 17:22
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Ah yes, Kierke!!
84 Sqn crewroom, Khormaksar, in the 50s. Kierke school in full swing on AOC's inspection day. Cry from down the corridor - "He's here!" ... response - "tell him to p*ss off, all seats taken!" Magic game
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Old 30th Sep 2009, 18:27
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Kierki

Gainsey:
Somone mentioned that the card game "Kerchy"..... might be Polish
So it would seem:
Rules of Card Games: Kierki
So if an AOC or anyone else queries why you should be playing Kierki rather than doing an Inventory Check or some other secondary duty, look them sternly in the eye and point out that you are keeping alive RAF heritage! You never know, it might work.
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Old 30th Sep 2009, 20:26
  #48 (permalink)  
 
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I remember in the days of pay parades, games of three card brag where having just got it, some people would lose all their money in one evening. There was always someone who would go blind every hand....

And the arguements of whether 3 aces or 3 threes was the higher.

Crash was a bit more civilised but I've never seen that played anywhere else.
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Old 30th Sep 2009, 21:42
  #49 (permalink)  
 
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Wow, has this thread brought back memories!!

'Uckers' at Dishforth ATC.

'Risk' at Topcliffe ATC.

Butch Weilding (the Master) telling 'Tank' Sherman (RN), who wanted to fly, to 're-arrange a well known phrase or saying' at prayers one day. ( The weather was dog****, and Butch was on a winning streak).

And we got paid at the end of the month!!! Magic
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Old 30th Sep 2009, 22:18
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I have seen proper strops and fists thrown just because a 'tank rush' was forced from quietly smouldering Australasia deep into the depths of Russia (Kamchatka) and into the US to stop the owners from claiming their due armies.

Risk: One of the best games for hidden truces, skulduggery, and finding a person’s true nature. Nothing beats a game of Risk with competetive ' friends' after closing time. Total domination is the best version.
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Old 1st Oct 2009, 11:41
  #51 (permalink)  
 
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As a sprog, it was sometimes my "duty" to carry the risk board round the back for rounds. Woe betide me if any of the bits moved!
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