Microsoft Flight Simulator X
Join Date: Jul 2005
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Not sure what the spec was, it was released by MS so I think it’s safe to say it’s a high end system. I think it looks pre-rendered but they say its not.
I think Dx10 will be shipped with Vista.
I think Dx10 will be shipped with Vista.
Join Date: Sep 2006
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I seem to remember having a similar problem a few years ago. Although it was the Force Feed Back Pro and Windows 2000. As Win XP was based on Win 2K I would guess the problems would be much the same. I did get it going though.
It has been a while since I cranked up the old flight sim but I will have a dig around and get back to you if I remember anything.
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Actually, following on from my last post and just to add an extra dimension to the subject..
After reading through the thread I wondered what controlling peripherals you might have used while running your flight sims?
I vaguely remember, after many years of pining for some flight action, starting off with a mouse and a keyboard around '96 - '98 followed by the wonderful force feedback pro joystick circa '00.
After reading through the thread I wondered what controlling peripherals you might have used while running your flight sims?
I vaguely remember, after many years of pining for some flight action, starting off with a mouse and a keyboard around '96 - '98 followed by the wonderful force feedback pro joystick circa '00.
Last edited by kleefarr; 3rd Nov 2006 at 22:18.
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Head is still recovering from a couple of heavy nights, but if I can think of anything else I'll get back to you.
Kevin
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DX10 is an integral part of Vista and, I believe, will not be issued in an XP-compatible format. It is also not backwards-compatible with DX9, so many DX9 (and older) games will not run on DX10. A version of DX9 will be included in Vista to allow older games to run.
There is a short technical explanation of DX10 here which helps to explain why MSFSX is so much better in DX10 than in DX9 - and the CPU overhead should be lower! At least I now know I'll be getting Vista when it comes out!
There is a short technical explanation of DX10 here which helps to explain why MSFSX is so much better in DX10 than in DX9 - and the CPU overhead should be lower! At least I now know I'll be getting Vista when it comes out!
Join Date: May 2006
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Thanks Scroggs, i am on the verge of buying a new pc because i feel an upgrade is neccessary to keep up to date with things. I think i will wait until windows vista comes out to buy a pc, that way i wont have to pay for it. Well kinda not pay!
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Most PC manufacturers are now giving vouchers to allow a free upgrade to Vista when it's released (January?), so you wouldn't miss out if you bought now. That said, what you'll get in January will almost certainly be higher-specced than if you bought it now.
CH3CH2OH
A Vista patch for FSX will be issued at some point, currently as coded the sim is not designed to take advantage of Vista and DX10. You will also need a DX10 capable video card and they are not currently available either.
Join Date: Oct 2005
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From all the reviews i have been reading it seem to me no matter what current system i was to buy it would not be able to handle FSX set to run full steam ahead. Some of the systems in these reviews were what i would consider top of the line. Even some of these were having trouble getting anywhere near decent framerates with the sliders close to maximum. One of these computers was luck to be getting 2-3 fps with the sliders maxed out in high density areas. is
MIcrosoft trying to tell us something?
Allen
MIcrosoft trying to tell us something?
Allen
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I was just about to post a couple of links for you.
I will do anyway in case anyone else needs them...
Revised (6-10-06) Win2k and WinXp Microsoft trouble shootings tips HERE
Also a few ideas HERE
I've been thinking about reinstalling my FS2000 and FFB Pro, it's been a while now. Anyone know the best place for using FS2000 online?
I had a good read up on the Flight Gear site last night. Looks very interesting, especally if you don't like forking out for a new copy of Microsoft Flight Sim every couple of years.
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From all the reviews i have been reading it seem to me no matter what current system i was to buy it would not be able to handle FSX set to run full steam ahead. Some of the systems in these reviews were what i would consider top of the line. Even some of these were having trouble getting anywhere near decent framerates with the sliders close to maximum. One of these computers was luck to be getting 2-3 fps with the sliders maxed out in high density areas. is
MIcrosoft trying to tell us something?
Allen
MIcrosoft trying to tell us something?
Allen
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Sorry to disappoint you but even computers with those specs could not get decent double digit constant framerates when flying in high density areas, Especially when running on Ultra High Settings. All i know is i would like to hope vista and directx 10 will have a good effect when it comes to getting better framerates in FSX.
Maybe it is another Microsoft ploy to force you to buy the latest directx 10 hardware and of course the vista operating system in order to get this program to perform at it's optimum
Maybe it is another Microsoft ploy to force you to buy the latest directx 10 hardware and of course the vista operating system in order to get this program to perform at it's optimum
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I think it is very good for getting to grips with instrument flying and things like Jet handling. It is detrimental to training as a private pilot flying visually. I passed a sim ride on the 737-800 (sim) as a fATPL after playing MS flight sim with a 737-800 add-on and a yoke....I think everyone else hired a level D sim prior to the check for lotsa cash.
Just a thought you learn no airmanship on MSFS I think. And it teaches you VERY bad habits without further training; I used to teach PPLs, you could tell the flight sim dudes because they would spend all their time looking at the instrument panel and never out of the window.
Just a thought you learn no airmanship on MSFS I think. And it teaches you VERY bad habits without further training; I used to teach PPLs, you could tell the flight sim dudes because they would spend all their time looking at the instrument panel and never out of the window.
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I'm about two thirds through my IMC ground theory and the last lecture was on NDB holding and approches. Never flown one and thought I'd give it a go on FlightSim X with great results. The sim was very accurate in terms of radio nav position on the airfield and everything seemed to work well. As tom says, it's useful in terms of instrument practice rather than general handling skills.
Cheers,
CapCon
Cheers,
CapCon
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I'd echo all that. The handling bears only a limited resemblence to the real thing and that depends on the yoke or joystick you have. It does give an insight into what real flying is all about and is useful for practising instrument flying. Which after all is what simulators are for. I used it practice instrument approaches which I had recently flown for real. Sometimes, particularly when set at night in cloud and you darken the room, it can be quite compelling. But I found I had to scale back the so called 'realistic' handling to stop even a 172twitching like a Pitts Special. You can get add ons which replicate every switch switch and button on specific aircraft. I saw an ATR add on which looked amazing but I doubt you could really fly an ATR after playing with it for a while.
I think it's only really useful for a PPL student where an instructor can demonstrate something he or she has being describing. I think it does teach you very bad habits as Tom says. Plus there is the one essential thing missing, it can't kill you. That extra frisson of excitement or fear is highly motivating to do things properly.
I think it's only really useful for a PPL student where an instructor can demonstrate something he or she has being describing. I think it does teach you very bad habits as Tom says. Plus there is the one essential thing missing, it can't kill you. That extra frisson of excitement or fear is highly motivating to do things properly.