PPRuNe Forums - View Single Post - What was the Tornado GR1's flight handling like?
Old 30th May 2015, 14:35
  #17 (permalink)  
Courtney Mil
 
Join Date: Nov 2011
Location: Southern Europe
Posts: 5,335
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Lomcevak,

I don't think stick forces will be an issue for a desktop simulation, given that users will have a generic joystick without stick force, although feedback versions are available. Depending on the intended market, I would doubt the fine detail of Tornado handling will be worthwhile, maybe even a distraction.

That said, I think your idea about stick displacements is a good one. Without that sort of detail all flight sims would end up pretty much identical (in terms of handling).

EAP,

Good point about seeking out academic papers.
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