Given that modern flight simulators are high fidelity extraordinary expensive machines, then training accent should be on in-flight handling in order to give crews every opportunity a couple of times a year to hone their manipulative skills. Social decision making or people management issues are best left to classroom discussion so that valuable simulator time is not wasted flogging around on autopilot while playing actors and actresses in the cockpit discussing how to deal with a mythical drunk in the cabin who has had a heart attack.