If you have a ND, after the LEVEL base turn to a 90* base track, turn final when the noodle is about 1/3 across the runway extension and keep the noodle on the rw ext with the bank angle limiter. Consider starting descent a bit early at a lower RoD to get the thing going down. It's easier to vary the RoD than overcome the inertia from level in a hurry. Know at what height you must disconnect the a/p and use it in HDG/VS until then. Naturally you will allow for the wind component on base by varying how far the noodle goes prior to turning final. Use the a/p to put you in the best possible position BUT be sure you are familiar with its habits.
BTW my mob take landing flap prior to turning base and go down wind @ F20 gear down (B744) as SOP for circling approach.