FFS visual graphics
Thread Starter
Joined: Oct 2009
Posts: 255
Likes: 3
From: Close to you
FFS visual graphics
Hi all.
after spending countless of days and nights in different simulators I am quite amazed of how awfull the pixel density/ visual acuity is. With modern computer games, and even computer based flight simulators (x-plane) one is able to get highly realistic visuals.
is there any technical limitation or reason why modern simulators are unable to keep up?
after spending countless of days and nights in different simulators I am quite amazed of how awfull the pixel density/ visual acuity is. With modern computer games, and even computer based flight simulators (x-plane) one is able to get highly realistic visuals.
is there any technical limitation or reason why modern simulators are unable to keep up?
Joined: Jan 2004
Posts: 1,068
Likes: 4
From: Hiding..... in one hemisphere or another
Probably not, but you're not in an airline sim for the 'eye candy' .
There is no comparison whatsoever between the two..... one is nothing more than a game, the other is not.
There is no comparison whatsoever between the two..... one is nothing more than a game, the other is not.
N4790P
Joined: Jun 2002
Posts: 2,558
Likes: 233
From: Asia
I have flown some very new L3 Boeing simulators and the graphics are truly are woeful. The underlying graphics engine is there but the visual clarity is not. The image is blurred to the point of stupidity. All the sims in the same building behave the same (so not a one off). 3k vis looks like 500m and when they make it snow just forget it. 20 year old sims do better.
In comparison, L3 Airbus sims have the best visuals I've ever seen. Super clarity and 3D objects. I have no idea who certified those Boeing sims....oh wait, I do!
In comparison, L3 Airbus sims have the best visuals I've ever seen. Super clarity and 3D objects. I have no idea who certified those Boeing sims....oh wait, I do!
FYI - Boeing are not involved with FSTD qualifications. The FSTD operator is responsible for this.
Joined: Feb 2013
Posts: 17
Likes: 1
From: 60 north
I once asked a Sim Engineer the exact same question some 13 years ago.
20 minutes later,,,,, It boils down to games having multiple pre- made fixed scenarios. A FFS display on the other hand has to react to any random movement by the hardware, the " simulated aircraft".
This is many levels harder and multiple computers are used to make this without delay seen by the Pilot.
AND 90% is night and or IMC so who cares.
The main thing is simulator fidelity or accuracy.
20 minutes later,,,,, It boils down to games having multiple pre- made fixed scenarios. A FFS display on the other hand has to react to any random movement by the hardware, the " simulated aircraft".
This is many levels harder and multiple computers are used to make this without delay seen by the Pilot.
AND 90% is night and or IMC so who cares.
The main thing is simulator fidelity or accuracy.


Joined: Sep 2011
Posts: 352
Likes: 148
From: FL390
Comes down to money. If you're revalidating your IR you only need to see the runway and nothing else. On the other hand if you're training for a visual approach into an airport where the turning point is "the church on the hill", you can get satellite imagery and high resolution terrain maps.
So modern flight simulators can do cracking graphics - if you pay for it.
So modern flight simulators can do cracking graphics - if you pay for it.








