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Calculating a distance in TOD

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Old 18th Nov 2006, 16:48
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Post Calculating a distance in TOD

Hello:

Can anyone please help me with the following?

I need to calculate the distance where I have to comence my descent from any given altitude, with a constant speed. I fly a MD 80 and I´m currently using the x3 factor. Altitude/1000 X 3. But this calcutation is based on a speed schedule of M0.76 and 290 KIAS.

what I want to know is where to star my descent is I´m going to do it at 250 Kias for example.

Thanks a lot

Nicolas
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Old 18th Nov 2006, 18:05
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Cant you just modify it with GS? ie 300kts = 1500ft/min (divide by two and add a zero for a 3deg decsnt path)
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Old 18th Nov 2006, 18:53
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Originally Posted by LRdriver II
(divide by two and add a zero for a 3deg decsnt path)
Or GS X 5....
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Old 18th Nov 2006, 20:40
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I use GS x 6

At 250 kts, to descend 10000 ft requires a descent rate of about 1400ft/min over 30 nm. So using GS x 6 gives me a descent rate of 1500ft/min. I find it gives me a bit of altitude to play with when I have to be below a certain altitude by any given waypoint. Then again, I handfly a B1900, cant keep it quite as accurite as an autopilot when Im bouncing through the soup

DB
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Old 19th Nov 2006, 03:39
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The 3 times formula works just fine for the major part of the descent at high speed, but it does not allow for the 2 major decelerations needed during descent, i.e. (1) the deceleration to 250 KIAS at 10000 ft / Terminal Area entry, and (2) later deceleration to approach speed.

Try using 3 X Ht +10 for TOD. The +10 makes good allowance for these 2 decelerations which "stretch" your glide. After the decelation has been made, use a simple "3 times".

This works pretty well with aircraft such as the MD-80 which are pretty good at slowing down. Others like the B777 are more reluctant to slow down, and a +20 additive is more appropriate. I'm sure that by experimentation you'll find the appropriate additive for your operation.

Regards,

Old Smokey
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