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Full Flight Simulators and realism of cues

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Spectators Balcony (Spotters Corner) If you're not a professional pilot but want to discuss issues about the job, this is the best place to loiter. You won't be moved on by 'security' and there'll be plenty of experts to answer any questions.

Full Flight Simulators and realism of cues

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Old 18th Jun 2011, 23:33
  #21 (permalink)  
 
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ross_M,

You are dangling the hook, but I'm not going to bite.

Instead I'm off to other waters, probably never to be seen again in spotters. There seems to be too much of a tendency in these parts for people to dismiss as nonsense views that disagree from their own expectation of a reply.
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Old 19th Jun 2011, 08:11
  #22 (permalink)  
 
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One point to consider regarding simulators. Where I work if you are doing a sim session, even when they are throwing everything at you, engine fires, bad weather, high terrain and any other problem that could conceivably happen. If you crash it due to bad airmanship, loss of situational awareness or some other personal deficiency you are both (guy in left seat and also guy in right seat) immediately suspended from flying duties until what happened is thoroughly debriefed by the chief pilot and training manager and remedial training in the simulator provided and very thoroughly scrutinized by management pilots. Messing up in the sim can mess up your career as a pilot, that is how real it is for situational awareness, procedures and working through scenarios. If it was the guy in the left seat who crashed the sim or even if he just totally missed what was going on, chances are that after the extra training he will not be in the left seat any more.
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