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Air Mobility- The Game

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Air Mobility- The Game

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Old 5th Sep 2002, 11:16
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solotk
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Air Mobility- The Game

Originally posted on the other means by QRK2...fine post fellah

AIR MOBILITY
A Game for 500 Or More Players

1. Air Mobility is a game of skill played between two teams - the first is called the 'Army' and is usually represented by an infantry battalion and the second is called the 'air force' and is selected from part of the RAF movements organisation. The game is played on a four
dimensional board - to be purchased separately - and involves the transportation of the first team by the second from one corner of the board (the departure airfield) to the other corner (the destination). Progress across the board is the subject to a series of handicaps.
2. Play is initiated by an external agency called 'The Central Staffs' The unit to be moved and its destination are selected at random and to achieve maximum surprise and regardless of the actual amount of notice available, teams are to be informed at the last possible moment to make the move remain feasible and without regard to any other contrary instructions already issued
3. Following the signal of 'play', each team tries to score points off the other until the destination is reached, the army runs out of troops or the air force runs out of serviceable aircraft. The army team can 'resign' from play by adapting its exercise to the Salisbury Plain Training Areas. Points are awarded at each development in the play
4. During basic planning, the Army scores 50 points if it can persuade the RAF to emplane the unit at an airfield within convenient distance to the unit being moved. The score is doubled if the airfield is devoid of all ground handling equipment and normally confined to light aircraft. The Air Force gains 50 points if the army is compelled to leave from Lyneham or Brize Norton and bonus points are issued if the road journey to these airfields exceeds the subsequent flight distance.
5. The payload quoted by the army in planning should in no way resemble the freight actually delivered for loading. The manifests however should be so worded that no formal reproach is possible subsequently between parenting headquarters. If the air force can identify such a discrepancy it gains 20 points and 50 points if the correspondence can be escalated to Brigadier level
6. When allocating aircraft to the airlift, the air force gains 20 points for every Hercules it can configure in the full passenger role with a bonus of 10 points if the journey time exceeds 5 hours. The score will
be doubled if the Hercules are overtaken in flight by VC10s or Tristars configured in the freight role and carrying the air force support personnel
7. Each team may make full use of conflicting or loosely worded orders and 20 points will be awarded for any change not acted upon for which the recipients' own administrative service can be found to blame for
ignorance of changes to times and place of departure.

8. It will be appreciated that the time of the army unit's arrival at the departure airfield and the actual departure of the aircraft will bear no resemblance to any published information. The army may claim 1
point for every minute by which this time interval can be shortened whilst the RAF can claim a similar score for the unnecessary early arrival of the army. Both sides may make full use of obscure phrases hidden deep in the annexes to operation orders saying 'all times ZULU' etc
9. The army may be permitted to play a joker by loading freight to the aircraft themselves and by agreeing to supervision of this activity. The army will be awarded 50 points for each aircraft loaded on time and
about which the captain and loadmaster can find no valid reason for insisting on reloading or relashing: it will be appreciated that this will be exceptional. The air force will allocate troops to individual aircraft and so ensure that no plane contains any recognisable sub-unit of the army's organisation and may claim I point for each man separated from his company.
10. Each soldier is to be briefed at platoon, company and battalion level as to his baggage allowance and the list of prohibited articles
This information will be repeated by the Air Transport Liaison Officer and the Duty Air Movements Officer, as well as the loadmaster Ten points will be awarded to each soldier who exceeds his baggage allowance by more than 20% and a further 10 points awarded for any man who reaches the aircraft steps openly carrying a hexamine cooker, butane lighter or thunderflash
Bonus points will be awarded, for a fastball delivered by MAMS in the FRY, especially when the objects going through the XRAY camera, are in Hessian sacks, clearly marked "WEAPONS"

11. En route the air force will be penalised for any
unserviceability at Laarbruch or Goose Bay requiring an overnight stop. Points will be recouped if the aircraft can be declared unserviceable at Nairobi, Singapore or Hawaii. The air force will gain points if it can persuade the army to remain in the departure lounge by claiming imminent departure and these points will be doubled if the aircraft can be declared serviceable but then delayed for a further 10 hours because the crew has
exceeded its duty time. The RAF can gain a substantial lead if an overnight delay can be arranged. One point is awarded for every soldier compelled to stay in transit accommodation and bonus points are added for
each man made to share in excess of the room's normal capacity. The RAF gain further points if they can allocate an officer to the same room as his orderly and score 50 points if at the same time, the crew secure hotel
accommodation in the nearest city with points increasing according to the star rating of the selected hotel. Aircrew will of course gain heavily in
this phase of play.
12. Arrival at the destination offers both sides the opportunity for good scoring. A prompt arrival is valued exceptionally at 50 points for the RAF. The army reduce this score for each piece of baggage mislaid
and this will usually be a weighting to achieve parity. The RAF can claim 10 points if it can announce that the unit commander's baggage was offloaded en route and 20 points if this proves to be true.
13. On arrival, the scores are compared and if the air force wins it begins the return move with a bonus of 200 points. If the army win they can opt for a return by sea. In any event the game will be one of many.
14. It will be perceived that the game is open to infinite variation and can be played throughout times of peace and hopefully not war

Tropical Destination Variation suggested by Paoli

Whereby army personnel in transit are obliged by the RAF to travel in jacket and tie because the RAF aircraft will stage through a civilian airport en-route, but will have to unload their own baggage in 45 degree heat on the tarmac?

-10 points to the RAF for achieving this on a VC10 flight
-20 points for a Herc (with seats)
-30 points for a Herc (cargo rigged)
-200 points for a parachute op (SAS personnel excepted)

Feel free to add to the game
 
Old 5th Sep 2002, 12:31
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The Army should gain credit for any DAC that is packed in frieght and marked as 'stationary'.
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Old 5th Sep 2002, 14:05
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Except for the weapons, there's an uncanny resemblance to offshore flying.. purely coincidental, offcourse..
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Old 5th Sep 2002, 16:28
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Gen. Bombdabastards
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Talking

inflight catering can assist in gaining points for the Air Force by passing-off out-of-date food in the pax meals without any of the army noticing.

Herc loadies gain valuable points for each pax that they manage to kick in the head whilst traversing from either end of the a/c.

If MAMS get involved with the loading or unloading, points can be awarded for the team that can throw a bag the furthest.
 
Old 5th Sep 2002, 17:44
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Where SH ops are employed, any non-aviation Army units may score 10 points by offering to take full responsibilty for rigging of underslung loads, and a further 20 points for then rigging any loads with out-of-date equipment and in such a way that they fly completely out of trim.
If any such load actually leaves the ground completely at any time beneath an RAF helicopter, 50 points are awarded with random bonus points for "creative" rigging, which may only become apparent at higher speeds and angles of bank.
The RAF can gain similar points either by refusing to lift such a load (10 points) at very short notice, say less than five minutes, (20 points) and without sufficient time remaining for it to be de-rigged and moved by road (50 points), or by lifting the load but subesequently and legitimately jettisoning it. This gains the RAF 100 points and also carries the added bonus of then denying the Army any points they may have gained previously by their involvement with that particular load. If the load is jettisoned over the sea, 500 points are awarded on the basis that this not only deprives the Army of points but also of the opportunity to prove their rigging was correct and in-date.
Where vehicles are concerned, the Army gain 5 points for every unrestrained item of equipment (or 10 for DAC) carried wthin the vehicle and the RAF gain 5 points for every item detached from said vehicle whilst airborne and 10 points for each window broken.
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Old 5th Sep 2002, 18:57
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1. The game is declared null & void if either party employs the technique known as "communication".

2. Use of W*nk words/phrases such as:

Symbiotic
Jointery
manoeuvre warfare
ground manoeuvre + air manoeuvre = land manoeuvre
amphibiousity

results in immediate promotion regardless of cap badge.

3. The word "Tank" is taboo.
Whipping Boy's SATCO is offline  
Old 6th Sep 2002, 08:53
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RAF will be awarded 10 points for every soldier made to throw up (regardless of cause--catering or airsick).
20 points if bottom of puke bag has previously been removed.

Ruperts with maps will be awarded 20 points for actually finding
Brize, Lyneham or any other RAF Station sign posted from the nearest motorway. 40 points if they are Cavwee.
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Old 16th Sep 2002, 01:39
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VIP seat pallets will get round the problem of a full freight fitted Herc. However, the RAF can presumably recoup points by then air dropping the pongo top brass from FL250?
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