Microsoft Flight Simulator 2002 and earlier (2000, 98, 95)
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Microsoft Flight Simulator 2002 and earlier (2000, 98, 95)
I'm going to be purchasing a CH Flight Yoke and the CH Pro pedals soon. However since my present computer has not got a USB port I will not be able to buy the USB versions. Could someone please explain what the difference between the two formats is please.
Also can a USB port be fitted into any PC? (P150Mhz - I doubt it!!!)
Thanks!
Also can a USB port be fitted into any PC? (P150Mhz - I doubt it!!!)
Thanks!
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As long as you have W95B or W98 and a spare PCI slot shouldn't be a problem see here http://www.dabs.com/products/product...e&tid=523&mid=
USB is more versatile than a game port joystick, in that you can hotplug etc.
USB is more versatile than a game port joystick, in that you can hotplug etc.
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Flight Yoke
Here's something I've been debating over for about a year now:
Should I buy a flight yoke for my computer or not?
I'd appreciate advice from anyone, should I save the money towards flying lessons or would I be better parting with £90 of my hard earned cash for one?
Help!
Darren
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Success=Work=Success!
Should I buy a flight yoke for my computer or not?
I'd appreciate advice from anyone, should I save the money towards flying lessons or would I be better parting with £90 of my hard earned cash for one?
Help!
Darren
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Success=Work=Success!
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Yep. Flying lessons.
But when it comes time for your IRR, download some good IFR training software (or steal it from your flying school) THEN buy your joystick.
Your lucky in this day and age. For IFR practice at home in my ancient days all we had was a chair, closed eyes, arms waving in space and a minds eye!
But when it comes time for your IRR, download some good IFR training software (or steal it from your flying school) THEN buy your joystick.
Your lucky in this day and age. For IFR practice at home in my ancient days all we had was a chair, closed eyes, arms waving in space and a minds eye!
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Flight Simulator 98 needed urgently!
I'm probably going to sound like a right **** TAKER, but would anybody be willing enough to lend me their copy of Flight Simulator 98. I have tried and tried for the last month but can't seem to get hold of a copy from anyone. My previous CD melted after being left on the window sill! (I'm not joking). I am willing to pay the cost towards any postage and packaging, and will return the CD in a week. Please E-mail me if you would like to help.
Thank you for your time.
Thank you for your time.
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Darren,
Flying lessons, and here is why I think so. I used to use a sim, before I started my lessons, and it taught me to fly using instruments, not visually. If you become proficient on the sim, you may learn some bad habits for when you first start flying. Firstly, there is very little incentive for using co-ordinated rudder when turning a sim, whereas I find the withering sarcasm of my instructor means I have to pay close attention to the little ball. Secondly, and probably more importantly, I found that flying the sim, I would make extensive use of the Artificial Horizon (AI), whereas in the Warrior I glance at it only as a reference to bank angle during turns. At all other times I have to fly with reference to the visual horizon.
I agree with Slasher, sims are great for practicing IFR flight (something I can only aspire to) but for VFR, there is nothing like the real thing.
Flying lessons, and here is why I think so. I used to use a sim, before I started my lessons, and it taught me to fly using instruments, not visually. If you become proficient on the sim, you may learn some bad habits for when you first start flying. Firstly, there is very little incentive for using co-ordinated rudder when turning a sim, whereas I find the withering sarcasm of my instructor means I have to pay close attention to the little ball. Secondly, and probably more importantly, I found that flying the sim, I would make extensive use of the Artificial Horizon (AI), whereas in the Warrior I glance at it only as a reference to bank angle during turns. At all other times I have to fly with reference to the visual horizon.
I agree with Slasher, sims are great for practicing IFR flight (something I can only aspire to) but for VFR, there is nothing like the real thing.
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Flight Simulator 2000 question
OK - I'm seriously tempted to upgrade from my trusty copy of Flight Sim 98 to FS2000 professional but am worried about the spec of my PC. I've heard FS2000 requires a monster Pc to run.
My PC is an Athlon 700MHz with 128MB of RAM, 20Gb Hard Drive and an ATI Xpert2000 32MB graphics card.
Any ideas on how FS2000 will run?
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Those specs sound promising but part of the answer is also the number and sort of "background" programs you have running at the same time. Many people have found killing the majority of the startup and systray type programs aids FS performance.
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I may not be sufficiently computer literate to pontificate..... but the box FS 2000 Pro comes in says you need: Pentium 166 or faster, 32MB RAM; 64 recommended, 420MB disc space; 500 recommended, Quad speed or higher CD-ROM drive, 16 bit VGA colour.(Among other things)
When run on a 800MHz, 128MB RAM, 20GHB system there are no apparent problems, even operating almost everything at once (Gear,flap,trim,power,pitching and rolling)The only suspicion is that sometimes the clock runs in two or three second jumps.
Normal handling never seems to upset any indications or iteration rate, but the handling in semi-upsets is a bit weird. Whether a limitation of the system or lack of computer power is not apparent. (Just stay in control.)
When run on a 800MHz, 128MB RAM, 20GHB system there are no apparent problems, even operating almost everything at once (Gear,flap,trim,power,pitching and rolling)The only suspicion is that sometimes the clock runs in two or three second jumps.
Normal handling never seems to upset any indications or iteration rate, but the handling in semi-upsets is a bit weird. Whether a limitation of the system or lack of computer power is not apparent. (Just stay in control.)