another cradle of British aviation put into terminal decline
Gamekeeper
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pr00ne, Firstly thanks for your post, very helpful. I see here a lot about manufacturing, but what of design - and as importantly - development, leading to manufacture = UK PLC
Surely we don't just want to be a an Island fabrication and machine shop
Surely we don't just want to be a an Island fabrication and machine shop
Last edited by PFR; 3rd Oct 2011 at 17:40.
Don't forget Bitteswell!
Let down by crap engines. A two engine 146 would have been brilliant but BAe were blinded by the four engine against two engine safety thing. I worked for them for over 25 years, the people at the sharp end were great but the upper management were entrenched with 1960's ideas and philosophies.
The 146 was/is an amazing piece of equipment
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146 engines
ISTR that there was, at the time, no suitable engine for a "twin" 146, which was why deH went for the four converted helicopter engines (but I wasn't there then, and probably missed amny other things as well ...). The choice was "4 engines or none - and nothing to sell" ...
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Originally Posted by PFR
Surely we don't just want to be a an Island fabrication and machine shop
The latter case ignores a basic principle that many people are actually motivated and are quite good at getting their hands dirty making, modifying and repairing stuff. Park them in a call centre or warehouse/supermarket and they will be unfulfilled and not be as productive as they could be. The flaw is, what price are they prepared to do it for? The "East" and certain parts of S America will always probably undercut them. That is where the made here, paid here, taxed here and spent here argument might be easily overlooked.
As an aside, I remember my late Dad's occasional frustration at "drawing office" coming up with airframe modifications that couldn't be made by following the drawing. The legend "report all errors to drawing office" was not much consolation at the start of the night shift after the drawing office had buggered off home. This may suggest a new point; you may need to know how to make it before you can design it. Unless a large sample of future designers are set loose making things, there may be reduced likelyhood of the best of the best ascending to be the inovative designers. It's a similar principle to the Army not having a large enough bedrock to select and train its Special Forces.