Thanks Denti. I agree. The motion can never seem to replicate the correct forces.
However, forces and motion aside, how well do modern airline type sims replicate/simulate what the aircraft does? For example, is is much harder in the sim to control the aircraft on the runway with a crosswind component and/or asymmetric trust? That has been my experience in the biz jet world and I'd like to know if airline style sim training these days suffers from the same lack of realism especially during ground ops (runway stuff, not necessarily taxi ops).