PPRuNe Forums - View Single Post - Computers need to know what they are doing
Old 22nd Aug 2016, 01:05
  #76 (permalink)  
Ian W
 
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Imagine a chess game where there was suddenly a new type of piece on the board with different moves but you don't know anything about it. Now simulate its effects.
That is what you are asking for.
Chess is extremely easy to simulate every piece has a constrained method of movement only one at a time so there may be a huge number of potential variations so it is a large problem but they are all KNOWN. Making the right decision is then a case of comparing many simple and forecastable moves. That is nothing like the difficulty of simulating the complexities of an aircraft in flight in real time.

Your idea will not work until you find a way of adding one or more things into a simulation that you don't know about yet - not at all - not in any way.

Last edited by Ian W; 22nd Aug 2016 at 01:07. Reason: word smithing
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