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Old 10th Apr 2016, 07:07
  #139 (permalink)  
harry the cod
 
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Aluminium shuffler

That's not entirely true either. The sim uses the principle but in reverse. The simulator can't actually accelerate very far as it has limited movement due to it's fixed position so it recreates the 'acceleration' sensation buy tilting back.

If you were to watch a sim from the outside during a 'take off', you'd see the initial tilt increasing (quite large) which represents the setting of take off power. However, this tilt then slowly reduces as the 'aircraft' accelerates down the runway as we wouldn't continue to feel the acceleration in the real World. (our ears are now compensating for this). This allows the simulator to settle to a near horizontal position ready for another tilt to replicate the lift off sensation.

As for recceguy's comments, maybe some research through recent accidents might be advisable. Air Afrique 330 dawn arrival into Tripoli. Gulf Air 072 night arrival into Bahrain. Both of these accidents had the same primary cause. Both of these aircraft also had the same 'beautifully designed cockpit instruments'. There are others too. Perhaps what he's insinuating is that despite these modern cockpits overcoming the errors of previous aircraft and their more basic and less reliable instruments, crew are still succumbing to this phenomenon.

....and that, my fellow aviators, is where fatigue does enter the equation!

Harry
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