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Old 13th Jan 2016, 12:41
  #125 (permalink)  
LowObservable
 
Join Date: Jan 2004
Location: Far West Wessex
Posts: 2,582
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As for the need for agility - your adversary has a vote. If the opposition intends to fight into and through the merge, you will need (a) pre-merge dominance so he never gets there, (b) a magic all-aspect weapon that defeats him or his weapon (think DEW) or (c) competitive agility so that he doesn't control the engagement.

JSF people have claimed all three - stealth, EO-DAS/HOBS and comparable maneuverability. Unfortunately none are in the least valid.
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