O'Reilly, the first publisher you check for an IT book, publish:-
Physics for Game Developers
By_David M._Bourg
November 2001
0-596-00006-5, Order Number: 0065
344 pages, $39.95 US, $59.95 CA, £28.50 UK
"Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism"
I haven't read the tome, but the sample chapter looks like a very readble coverage of the subject. Maybe it will help.
HTH