Originally Posted by KenV
I guess that's my point. A "typical" (if there is such a thing) 5th Gen fight of 4 v 8 would seem to result in quite a bit more than "one track for every friendly, enemy and other asset." It would require sharing passive sensor data from all four friendly aircraft in real time to develop a precision 3D image of the battlespace.
I see. There is space to do triangulation, but the manager would need to allocate the time slots specifically in order to minimise latency, but that's just a physics thing.