Hi AirRabbit,
It should be apparent to anyone that these tests, when competently completed satisfactorily, should verify that the control “feel” in the simulator should be VERY much like that in the airplane.
As human pilots we "feel" the delta g during turns and during any maneuver which changes the vertical speed (take off rotation, landing flare, TCAS maneuvers etc.) The delta g feed back loop is how we judge the aircraft is responding to our pitch inputs and prevents us from exceeding +2.5g (in unprotected aircraft) or uncomfortable reduced / -ve g during a rapid level off from a climb. I don't know of any simulator capable of reproducing those motion cues.
So mathematically, the sim and aircraft performance may be identical, but a human pilot will still tell you it doesn't feel the same, and he is correct.