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Old 6th Jul 2014, 09:09
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rudderrudderrat
 
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Hi Jwscud,

About Lm2 | AWx - Acceleration Worx

You are not alone. We must use our sense of lateral acceleration (poor in most sims) and heading changes (non existent in most sims) to anticipate track deviations earlier. When those clues are missing or lag the real world, then we tend to over correct which causes PIO.

& I'm glad this effect is now admitted:
"Many pilots also develop nausea in simulators due to the poor correlation between visual and motion cues."

Lateral thinking for simulators - Learmount

http://www.flightglobal.com/news/art...-their-325612/
"This is because pilots have been taught to rely on their eyes to judge aircraft performance, and whereas in a modern FFS the visual systems faithfully represent a real world perspective - as do the aircraft instruments - the motion systems cannot represent real-world sustained accelerations and the sensations associated with sustained attitude change.

Motion systems can only represent the onset of a physical cue, such as vertical or lateral acceleration, pitching or rolling, but then they have to bleed it off, which provides human physiology with a feeling of acceleration in the opposite direction. The latter sensation tends to lead to pilot induced oscillation, and if, during long simulator training sessions, a pilot's handling performance improves, it tends to be because he/she is becoming an expert at "flying" the simulator, which is not the same as flying the aircraft. This is a description of a phenomenon that rings true in most professional pilots' experience."

http://www.flightglobal.com/news/art...kc-135-400950/
"Lm2 is a patented software solution that modifies the conventional lateral accelerations applied by six-axis motion systems in full flight simulators – which frequently cause trainees to overreact, resulting in pilot-induced oscillations."

Last edited by rudderrudderrat; 7th Jul 2014 at 11:39.
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