AirRabbit,
Very interesting to hear what’s happening (or might happen) on the technical sim side.
Do you think we are approaching the simulator equivalent of “uncanny valley”, in that minor (and not so minor) differences between them and reality that used to be all part of the experience are now becoming more obvious because of the overall increase in fidelity? The first sim I “flew” had no visuals, no sound, no motion and clockwork instruments but boy did it seem real at the time, especially to a cadet trying to impress his instructor!