Few if any simulators have representative side force / lateral acceleration. The ‘ball’ might provide an indication, but the all-important body sense of going sideways is missing. Thus in a simulator the pilot lacks both a detecting sense for an engine failure, and a guide to the effectiveness of corrective action – how fast / much rudder application is required.
In part, this deficiency results in poorly matched lateral directional responses in the simulator. Also in some aircraft these aspects change with pitch rate/attitude and/or ground effect.