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Old 29th May 2013, 11:52
  #2581 (permalink)  
Courtney Mil
 
Join Date: Nov 2011
Location: Southern Europe
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Simply comparing rate/radius/g/SEP graphs works for 2v2/many v many as well as it does for 1v1 - your coordination, tactics and ability become much bigger factors as the numbers grow.

As I said, it's somewhat ridiculous comparison in this instance, but no less fun. In the article The F-35 and the Infamous “Sustained G” Spec Change, the author uses a strange way of approaching it and some of his explanations are not quite right - not that those bits make any difference to his overall analysis. To be honest, a far more simple and less contestible argument would just be to put the rate/radius/g/SEP graphs next to each other, but I doubt we'll be seeing that for the F-35 anytime soon!

Do remember, though, that HMS, off-boresight weapons, AIM9-X/ASRAAM and lock-after-launch aren't exclusive to F-35. We could even do off-boresight in the old F4!

Anyway, a list of turn rates from one of the same sources as Spaz's link which gives the simple answer to comparative turn rates. All figures are degrees per second:

F-18E: 11.1
F35A: 11.3
Mirage 2000: 11.5
F-18C: 12.5
F-15C 13.7
F-16A: 14.3

Last edited by Courtney Mil; 29th May 2013 at 11:58.
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