PPRuNe Forums - View Single Post - Minimum hours requirements
View Single Post
Old 10th May 2013, 23:43
  #13 (permalink)  
theboywide
 
Join Date: Feb 2002
Location: Lyneham
Posts: 82
Likes: 0
Received 0 Likes on 0 Posts
Not grumbling about the sim fella. I think it's really valuable and I'll take any opportunity.

I like you believe though that there's smarter ways of doing business than we are right now, especially given the lack of hours.
We could look at potentially having a smaller amount of airdrop currencies perhaps - just gravity and extracted perhaps and then a sim for the individual load emergencies as part of quart? Perhaps use the sim more for pilot airdrop?
Do we really need a night airdrop currency on a HUD aircraft?
Why do we need separate currencies for each different type of instrument approach?
Just a few thoughts - with less hours perhaps we should think less about the epic tick chase that keeping current has become and think more sensibly about relevancy, breadth and quality of training.
I have a vested interest in the future as I'd like to ensure that a sensible balance is struck between risk averse tick chasing and valuable training on a future shiny toy!
Wides
theboywide is offline