Go-Around at higher than minimums
We practice lots of V1 cuts and go-arounds at minimums, but many times we need to go around at 1500 ft AGL, and it may happen that an engine fails other than at V1. Ragarding go-arounds I have seen diferent things when performed other than at minimums. Some of them tidier than others. What sequence (in terms of pitch, thrust, roll, config, MCP) would you follow say when going around at 1000 ft AGL climbing to pattern altitude or missed approach altitude? I am thinking of the NG. Would you use TOGA? It is interesting to me how we seem to lack procedures for things happening at times diferent from those we practice in the sim. Thanks for your thoughts and happy 2013!