PPRuNe Forums - View Single Post - Angle of Attack rule of thumb
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Old 29th Jan 2003, 16:50
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DustDevil
 
Join Date: Nov 2001
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Fergal20, i think you have'n the good point of view in the problem. to make a flight model, you do not have to find out Angle of attack.

AoA is just angle resulting of composition beetween Vxy (Vairtotal projected on {XY} plane), and Vz (still in the airplane coordinates). More exaclty it is : arctan(Vz/Vtotal).

To make your plane flying, You just have to compute forces : P, aerodynamics, inertial applied on your planes, => accelerations => speeds in planes coordinates and if you want to, then you can compute AoA and SideSlip angle ( wich is in arcTan(Vy/Vx) ).

Hope this help
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