Nope ZFT ground contact, crashing and braking is nonlinear as hell, takes up huge amounts of computer resources and to be honest even if they threw huge amounts of CPU resources at it, it would still be ****e and unrealistic. Which is why you get a a slight model on braking which usually ends with tyres being blown and then a slightly altered linear deceleration with lots of shuddering.
MJ who used to do engineering computer models of things crashing together with bits breaking off. And never saw a single experimental test that was anywhere near what the model was saying as soon as we got to the sliding along the ground bit with lumps coming off. The impact and energy absorbtion worked a treat it was just when chaos theory started rearing its ugly head that things went a bit squiffy.