PPRuNe Forums - View Single Post - V1 - Vr split on long runways
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Old 5th January 2012 | 11:50
  #10 (permalink)  
rudderrudderrat
 
Joined: Oct 2009
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From: UK
Not on every take off - on some there will only be one V1.
That's called a balanced field length where V1 go = V1 stop.

By using Flex Thrust method, you can alter the performance, for the given runway length, terrain etc. so you end up with V1 go = V1 stop.

There will be a maximum temperature allowed for flex calculations, so if you reach max flex on a very long runway with no obstacles, you will generate a range of V1 go & V1 stop.

Our performance software allowed us to look at the V1 range with different flex figures.

I agree with fireflybob. Sometimes it's better to take the problem into the air and sort it out, sometimes it's better to stop - but you won't know which one was better until you've had tea and biscuits. V1 in the middle seems a very good compromise to me.

Last edited by rudderrudderrat; 5th January 2012 at 12:12. Reason: extra text
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