I'll give that a go in the sim later - sounds entertaining.
Actually I think you'll find that this is one of the few areas where MSFS (4 or X) isn't all that good in modeling the aerodynamic behaviour of an aircraft. And even if it were, you need a good set of hardware (yoke, pedals, multi-monitor setup) to properly understand and appreciate what's going on. I've heard better stories about the X-Plane aerodynamic model in this respect, but never tested that for real.
Anyway, I found landing with the wing-down method (sideslip) one of the harder things to learn in flying. All of a sudden you've got to go from essentially using two controls (pitch and roll) to a situation where you are using three controls (pitch, roll and yaw) independently of each other.
What I did as a simplification, to keep my brain from becoming overloaded with this, was to fly a crabbed, stabilized approach. At 10-30 feet or so I would apply rudder to align the centerline of the aircraft with the runway centerline, plus a little anti-rudder aileron to prevent the secondary effect of yaw (roll). I would then lock the rudder with my feet in this position and simply fly the aircraft to the runway using roll and pitch only. This lead to consistently decent crosswind landings.
I'm not saying that this is the technique that eventually works in all conditions. In fact, the shifting wind gradient at low altitudes will almost guarantee that the aircraft is misaligned with the runway by a few degrees by the time you actually land. So for more demanding conditions and in tailwheel aircraft you've got to learn how to control the aircraft in all three dimensions simultaneously and independent of each other. But for a low-time pilot, in not too difficult conditions and in a nosewheel aircraft, it works just fine in preventing brain overload.