PPRuNe Forums - View Single Post - Turn path with wind.
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Old 3rd Jul 2010, 12:22
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ft
 
Join Date: Oct 2000
Location: N. Europe
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Adding the wind drift based on time in the turn is the way to do it, I'd say. Shouldn't need to be messy. If it is, perhaps you could post your equations and we could see if they can be cleaned up?
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