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Old 17th July 2002 | 10:41
  #18 (permalink)  
David Balchin
 
Joined: Mar 2002
Posts: 45
Likes: 0
From: London
One thing about FS2k2 is it is in some respects trickier to
fly than a real plane. this is particularly true in the case of pitch
control, with many people finding it difficult to maintain level.
meaning your are working harder. If you can stick with it and master the procedures as well as handle well I would suggest this
IS A GOOD BRAIN EXERCISE and will set you up for the real deal,
I found flying Biggin Hills DME procedure a doddle after simming it.
You can if you wish adjust the pitch moment by bringing up the a/c 'airfile' in word and also adjusting 'joystick sensitivity'

SPIN SPIN SUGAR;
You are unlikely to find an acc. spin physics in the currant FS2k2
But I was asked by Alpha Simulations to help create and test fly a detailed Tiger Moth add-on which can be 'made' to spin, go to www.alphasim.co.uk It still isn’t perfect because of FS limitations, but has many of the handling traits of the ones I've flown for real.
You can also reprogram the 'airfile' to adjust fight handling / flight physics by opening it in Word.
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