Had a bit of a play with the B737 in MS Flight Simulator 2002 earlier.
Who knows how acurate it simulates the performance of the real thing but this is what I found.
Also I only brought the thrust back to idle. I didn't fail them.
About the best performance I could get out of it was Flap Up, 210kts, 45 bank angle. From 10,000ft I did a 360 degree turn and lost 4000ft.
I tried various combinations of 25, 45, 60 degrees bank angle, 210 kts, 250 kts, 300 kts with Flaps UP, 180 kts with Flap 5, 150 kts with Flap 15 (yes the gear horn was blowing the whole time),
Any slower than about 190 kts with Flap up and 45 degrees I got the stick shaker. (Perhaps I should have tried Flap 1.)
So I figured for a cleaned up aircraft at 210 kts, you need at least 2500 feet for the turn plus at least 1000 ft for every 3 nm you are upwind of the runway.
I popped the gear down and selected Flap 1 at about 200 ft and landed with that.
The raduis of turn and angle from the runway centreline that I mentioned earlier seems to work out in the flight simulator.
Thankfully the Boeing family of planes (and Airbus too no doubt) glide much better that the lighties we all know. What a shame they must glide sooooo much faster.