PPRuNe Forums - View Single Post - Tailwind landings
View Single Post
Old 15th Jul 2008, 23:59
  #8 (permalink)  
Wyle E Coyote
 
Join Date: Oct 2007
Location: At home
Posts: 100
Likes: 0
Received 0 Likes on 0 Posts
Tail wind landings save time, which is why most of us used to do it. Tail wind landing, head wind takeoff, no back tracking.

Bring it in fast (Vs+20 or so - also saves time), on power, half configured. Once you've committed to land, power off, full flap, and get it in ground effect as soon as you can. Gusts make you loose lift, so don't let it get anywhere near the stall until you're in ground effect.

It'll float a bit, and the skill is in judging how far it'll float, so you can hit your touchdown point.

when you get good at it, just get it onto the back of the drag curve in the round out (with some power on) and just lower it to the ground by reducing the throttle. you'll hit your spot every time.
Wyle E Coyote is offline