True, but you are forgetting that we in X-Plane CAN build a wing out
of up to 12 wing sections with 4 airfoils on each. Each section
can consist of 10 stations - 120 total - with different incidence on all
of them. We also have airfoils on Stabs, props and pylons.
I wasn't forgetting that, and I recognise that makes for a powerful engineering based sim design tool. But as I say, you won't find that sort of model breakdown even on a Level D FFS, which generally use "whole aircraft" data. That doesn't make the FFS less accurate, but it's only as good as the manufacturer's data that goes into it.
I'm not pro MSFS, or anti X-Plane, there's room for both, depending on what you want out of the simulator.
One question for you, purely out of interest: how does X-Plane represent the aerodynamics non-aerofoils like the fuselage, for example?