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Old 9th October 2006 | 08:53
  #31 (permalink)  
slim_slag
 
Joined: Jan 2001
Posts: 1,981
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From: He's on the limb to nowhere
Hardest part of flying a supercub is moving around on the ground in strong winds so sounds like you have done the tricky bit. It has a ridiculously low demonstrated crosswind, but it has a huge rudder and in practice you can sideslip it down the extended runway centreline in almost any crosswind that you can come up with. It's when you reach the ground the fun begins.

As for flying it, far more fun than a spamcan. I guess the biggest thing you will notice is the roll rate, it is extremely responsive compared to a spam can. You will notice that when you start base-final turns and you end up pointing nowhere near the runway. You can also land it on a sixpence. Once you have worked out how to land the supercub it will help your tricycle landings immensely. Flying the numbers is very important. With the huge rudder it's also very important to coordinate so make sure you can properly roll on a heading (dutch roll type of thing) before you start to do pattern work. IMO.

All in all it's an absolutely superb airplane and real flying (IMO).
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