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Old 23rd February 2001 | 21:10
  #68 (permalink)  
Flypro
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fish

Eden.
Sorry, I aint he. Not a clue what you are talking about,and I certainly did not transfer to light blue - there is a code you know!!

Shytorque (now where have I seen a bar with a very similar name?)

The RN and RAF SeaKing Simulators are both very good for practising tail rotor problems and certainly in the case of tail rotors stuck at high or low pitch they fly very much as the real aircraft does. For a tail rotor failure at height they rely on data supplied by Wastelands as nobody has had one for real yet (I think).
In the Sim, to retain any control whatsoever the a/c must first be dropped into autorotation (and quickly at that). Once established, if possible go for an engine off landing, if not you can try to reapply power and sometimes manage to arrest the rate of descent for long enough to position the a/c over more suitable terrain for the subsequent engine off.
Another unofficial technique for tail rotor failure that works well in theory and in the Sim is to shut one engine down and set the other one at low torque, just enough to counter friction within the transmission. The a/c then handles almost exactly as it would in a normal auto.
I think the large keel area of a SeaKing prevents it from immediately spinning after losing the tail rotor in forward flight and give one time to lower the lever.
Hope this helps!

Finge Et fuge (Bodge it and Scarper)

[This message has been edited by Flypro (edited 23 February 2001).]
 
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