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Old 31st July 2005 | 20:18
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Saab Dastard
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Joined: Mar 2001
: PPL
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From: Twickenham, home of rugby
The catch is that there are very, very, very few applications written to take advantage of 64-bit processing.

The reason that Itanium was such a flop was that it ran 32-bit apps slower than a 32-bit processor.

For the average personal PC user, there is no real benefit from 64-bit processing. Where they are useful tends to be in memory-intensive, compute-intensive applications.

As and when games can demonstrably take advantage of 64-bit computing, there will be a surge in take-up. Historically, games have been a significant driving force behind PC (as opposed to server) development - I believe the same will be true again.

I figure that there's a couple of years where 32-bit systems will continue to get faster, but will be forced to sell cheaper so that 64-bit systems can be priced competitively. I'd go for a fast 32 at a fraction of the cost of the 64.

SD
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