PPRuNe Forums - View Single Post - min. radius vs max. rate turns
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Old 30th December 2000 | 02:28
  #4 (permalink)  
chicken6
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Aaaaaaahhhh

Deep sigh of relief! Now I know I was getting confused, thanks for clearing it up. Too many words in my head!

Genghis - I don't mind if you're an engineer, pilot or kayaking instructor or librarian or whatever, thou Speakest the Truth and it is Good.

To summarise:
min. radius = max g and max AOB, if you can extend flap and pull the same g then do so.

Flap will reduce radius at the same g as no flap; only g (directly related to AOB for a level turn) will affect rate.

Rate is affected by g and the limits of the v-n diagram. If you are not limited by g (stress) i.e. you are stalling before the max g limit, excess power will enable you to pull more, therefore rate increases.

*Another deep sigh*

Feels good to clarify things.

Smooth Torquer

You might be able to help, I've noticed in Combat FlightSim that you can line the other guy up quicker if you use a grossly uncoordinated turn using mainly rudder to yaw around quicker than a coordinated turn, why didn't they make the aeroplane able to turn tighter? (I'm talking Spitfire, Mustang etc.) GUNS GUNS GUNS!!!!! I like it!

Safe flying

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Confident, cocky, lazy, dead.