Whatunion, the problem I can see with increasing the speed to dump height is that it gives you a problem approaching the flare - you would need to allow extra horizontal distance at a very low height, in order to bleed off the excess speed - so you would need to aim to level out before the thresh-hold - and it would be easy to misjudge this either way - running out of height early and touching down before the 'runway', or vice versa, floating along merrily until running out of runway altogether! Not a problem I guess if you have lots of runway length and a short LDR, but if we are talking engine out, then that scenario is hardly probable - more like you would finish up in the hedge at the beginning of the selected farmer's asset, or in the hedge at the end of it .........