G excursions are from transitions between rates, not from the rates themselves. If you are descending at 10k fps there are far worse problems, like incandescent heating from compression effects.
10k FPM = 166 FPS. If the change is uniformly over 166/32.2 seconds (5.2 seconds), that will add a 1 G to the existing 1G. To keep to adding only 0.1 G is a 52 second pullout.