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Old 2nd Dec 2021, 14:19
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Timelord
 
Join Date: May 2002
Location: Scotland
Posts: 833
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I was involved in some early work on AI “players” who also generated synthetic voice transmissions. The problem was always getting them to respond to whatever the crew decided to do which was unpredictable ( sometimes very unpredictable). Actually, the “superannuated aircrew” solution worked better if you could get enough of them plugged in.

Last edited by Timelord; 2nd Dec 2021 at 17:02.
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