PPRuNe Forums - View Single Post - Military simulators graphics capability.
View Single Post
Old 21st Oct 2020, 11:38
  #20 (permalink)  
NutLoose
 
Join Date: Feb 2006
Location: Hanging off the end of a thread
Posts: 33,020
Received 2,900 Likes on 1,242 Posts
Originally Posted by pba_target
I suppose the real question is, what use do you have for those graphics? If you're a fast jet driver, the weather details are nice but far from essential. The detail on the ground is overkill for what you need, for the most part, as the majority of work groundwards is going to be through the soda straw of a targeting pod.

If you're a rotary driver at 50', Microsoft doesn't bring anywhere enough detail to the party. Take a look at what DCS has had to do to their Syria mapping to get the low level quality up to scratch for low flying.

The most interesting bit is the ability to use photogrammetry and produce replicas of buildings, and drop that directly in to the sim (see mods that allow you to drop decent Google produced stuff in to Microsoft's limited Bing maps produced world). That would have utility in urban operations, particularly in mission rehearsal.
PBA take a look at from 4.0 to see whats possible. or even New York at the start.


real life approach to gatwick and game

NutLoose is offline