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Old 21st Oct 2020, 08:17
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Timelord
 
Join Date: May 2002
Location: Scotland
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The importance of the graphics were probably at their highest for the Tornado GR4 1990 ish vintage sims. That one specified that LL visual navigation had to be possible using 500,000 maps and that visual IP to target runs had to be possible using 50,000 maps in certain high detail areas. As others have said, since then the importance of visual navigation has practically disappeared in the FJ world but I guess still vital in rotary and others.

it is one thing to produce a super detailed picture on a flat screen of course but quite another to project that scene on to a curved dome (12 ft radius in the case of the GR4 sim) whilst hiding the projectors!

We tried synthetic voice from other computer generated players but it was never very convincing . We ended up using lots of people in the console to play the various roles fighting over the limited number of microphones and headset jacks. Actually a better solution which is now possible is to link the AWCS, ship, tanker, red air , JTAC sims to achieve the required level of immersion

Last edited by Timelord; 21st Oct 2020 at 08:37.
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