Originally Posted by
gulliBell
The collective control should mimic exactly the helicopter type the simulator is predicated on. What the range of movement is for any other helicopter type is totally irrelevant.
This is typically mimed with software "curves".
If it is to mime a helicopter with several more degrees of pull than the offered collective, then the software simply mimics "degrees pulled + X".
If the OP gets a collective with a similar angle of pull as most helis out there then it will be close enough.