Originally Posted by
Blueskymine
The aim of the game is to turn two off ADRs for alternate law and thus preventing crazy flight protection inputs from HAL.
Once you’ve got control over the situation and worked out the faulty one, it can be isolated and HAL can be brought back to the negotiating table.
If you turn the two good ones off you’ll work it out pretty quick. You’ve still got 5 mins of the ADR being off before it’s incapable of being reactivated.
Think again, please. If you had two good ones (out of three) - which the previous post was so afraid of turning off - the HAL is happy an so is everyone onboard.
The specific lifesaving trick discussed needs to be used only if TWO are wrong supplying incorrect but identical data, so the poor third correct bugger gets voted out of business. But then there's no fear of turning two good ones off, because you only had 1 to begin with.