Originally Posted by
FlightDetent
The smaller kites have only 3 ADRs. In case of two delivering good data (identical by necessity), it is the corrupt third that will get flagged. No need to deactivate two, a single one - the bad apple - would suffice.
The aim of the game is to turn two off ADRs for alternate law and thus preventing crazy flight protection inputs from HAL.
Once you’ve got control over the situation and worked out the faulty one, it can be isolated and HAL can be brought back to the negotiating table.
If you turn the two two good ones off you’ll work it out pretty quick. You’ve still got 5 mins of the ADR being off before it’s incapable of being reactivated.