PPRuNe Forums - View Single Post - Vy equals 1.32*Vx
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Old 17th January 2018 | 16:38
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Vessbot
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The higher you climb, performance decreases until it necessarily reaches a point when you you cannot climb any more, i.e., rate and angle are both zero and the best you can do is level flight.

If you get even a knot off Vy, rate becomes negative.

If you get even a knot off Vx, angle becomes negative.

You see why, in this situation, Vx has to equal Vy?
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